EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Filter Expertisedomein Gezondheid & Zorg (6) (-) Tech & IT (4) (-) Mens & Samenleving (2) (-) Onderwijs (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) Thema's cyber security (14) digitale tools (13) onderwijs en vorming (12) didactische innovatie (8) educatieve technologie (7) sociale interventies met impact (7) industrie 4.0 (6) innovatieve leeromgevingen (5) big data and analytics (5) gezonde omgeving (5) preventieve gezondheid (4) (-) digital health (4) digital skills & mediawijsheid (4) stem/steam (4) vital cities (4) digitaal ondernemen en logistiek (4) (-) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) palliatieve zorg (2) leefbare omgeving (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) taalbeleid (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) clil (1) selfie (1) groene transitie (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst