Tope Sterk 5 Young people in vulnerable situations do not always have it easy at school. The goal of the Tope Sterk project is to increase opportunities for these young people through student tutoring. Overhoop OverHoop is a project of the King Baudouin Foundation commissioned by the Flemish government, aimed at providing primary actors with support to address developmental trauma through targeted collaboration and effective methods and interventions, from prevention to recovery. Level-Up The project 'Level Up' explores how a blended guidance program for teachers (teams) can be developed to enhance digital competencies and media literacy among secondary school students. Woesh Craft What assistive tools or technologies do people with disabilities need to partially compensate or even overcome their limitations while performing specific circus techniques? Howest, HOGENT, and Circusatelier Woesh are seeking an answer to this question. CircularSolutionLab Too often, the residual flows from smaller production companies (post-industrial) are sorted, stocked, and transported for recycling, processing, or incineration instead of being sustainably and locally utilized. Within the Circular Solut SIOPI The application for the PWO Smart Immersive Occupational Performance Interventions (SIOPI) is an extension of the ongoing PWO Smart Immersive Occupational Performance Assessments (SIOPA). SIOPA is currently developing three VR assessments iteratively. CrossTechXperience To support job creation, retain talent, and foster innovation in the strategic sectors of the region, the project will boost economic development by establishing a cross-border ecosystem (involving research, students, businesses, industries, artists, and investors). Waterzuiver Suriname In this project, 13 villages along the Suriname and Saramacca rivers will be equipped with climate-resilient decentralized drinking water production through the purification of river water. EdHub – CoRio EdHub CoRio Research: Developing a Tool for Visibility of Student Learning Pathways and Competencies at Howest. VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. Pagination First page Previous page … 2 3 4 5 6 7 8 9 10 … Next page Last page Filter Area of expertise Tech & IT Onderwijs Gezondheid & Zorg Productontwerp, Digital Design & Arts Sport, Toerisme & Recreatie Architectuur, Energie & Bouw Mens & Samenleving Media & Communicatie Business & Ondernemen Keywords ar/vr/xr ai energie blockchain digital applications 5g social creativity didactiek game technology co-creatie stem ux - user experience ui - user interfaces mixed reality digital twin coaching motivatie blended learning simulatie onderwijs change management Search in text