AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. EnergAI Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs. WaterWarmth In this project, we will explore the potential of utilizing the River Leie as a heat source to efficiently and intelligently warm future buildings of Howest and the city of Kortrijk. CoT - EMS DOE For cities, keeping the energy bill affordable is a challenge. Howest is assisting Kortrijk city in this regard. Through pilot projects in Kortrijk Weide and Transfo Zwevegem, the Smart Technology Energy lab is developing a data architecture for smart control of energy systems. Offshore for Sure During the Offshore for Sure (O4S) project, innovative energy solutions are being developed. Thanks to its expertise in cybersecurity, Howest contributes to the design of smart and secure maintenance systems. Additionally, Howest will serve as an educational partner. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (5) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (1) Media & Communicatie (1) Onderwijs (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) (-) energie (7) blockchain (6) (-) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) coaching (3) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) (-) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's digitale tools (5) industrie 4.0 (2) preventieve gezondheid (2) digital health (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) gezondheidsbevordering (2) big data and analytics (2) voedingsindustrie (2) educatieve technologie (1) sociale interventies met impact (1) game ontwikkeling en technologie (1) marketing & communicatie (1) stem/steam (1) cyber security (1) didactische innovatie (1) smart grids (1) slaaphygiëne (1) virtual humans (1) groene transitie (1) innovatie (1) Zoeken op tekst