QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (2) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden social creativity (3) digital applications (3) coaching (2) co-creatie (2) (-) ai (2) stem (2) design thinking (2) podcasts (1) (-) storytelling (1) blockchain (1) artificial intelligence (1) energie (1) ar/vr/xr (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's onderwijs en vorming (4) digital skills & mediawijsheid (3) industrie 4.0 (2) (-) digitale tools (2) cyber security (2) big data and analytics (2) educatieve technologie (1) marketing & communicatie (1) (-) stem/steam (1) didactische innovatie (1) smart grids (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) digital storytelling and influencing (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst