Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (3) Productontwerp, Digital Design & Arts (3) Architectuur, Energie & Bouw (2) Onderwijs (2) Mens & Samenleving (1) Media & Communicatie (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (7) blockchain (6) (-) digital applications (5) 5g (5) (-) social creativity (4) (-) didactiek (4) coaching (3) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) (-) mixed reality (1) web 3 (1) Thema's digitale tools (4) onderwijs en vorming (3) stem/steam (3) didactische innovatie (3) educatieve technologie (2) digital skills & mediawijsheid (2) sociale interventies met impact (1) game ontwikkeling en technologie (1) digital health (1) marketing & communicatie (1) product design (1) virtual humans (1) Zoeken op tekst