ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (2) Productontwerp, Digital Design & Arts (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) ai (3) storytelling (2) digital applications (2) didactiek (2) podcasts (1) (-) social creativity (1) coaching (1) ar/vr/xr (1) immersive technology (1) blended learning (1) game technology (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) mixed reality (1) Thema's (-) onderwijs en vorming (3) stem/steam (3) industrie 4.0 (2) digital skills & mediawijsheid (2) digitale tools (2) cyber security (2) big data and analytics (2) educatieve technologie (1) marketing & communicatie (1) didactische innovatie (1) smart grids (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) product design (1) metaverse (1) audio (1) (-) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst