ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (2) Onderwijs (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) (-) ai (2) podcasts (1) (-) social creativity (1) digital applications (1) (-) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's cyber security (7) (-) onderwijs en vorming (4) industrie 4.0 (3) digital skills & mediawijsheid (3) stem/steam (3) digitale tools (3) didactische innovatie (3) big data and analytics (3) educatieve technologie (2) game ontwikkeling en technologie (2) marketing & communicatie (2) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) vermaatschappelijking van zorg en welzijn (1) product design (1) gen z (1) metaverse (1) audio (1) voedingsindustrie (1) Zoeken op tekst