SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? RIDE AR In this project, DAE, Skate Flanders, and DAE Studios join forces to equip an existing indoor half-pipe with interactive projection and tracking. Through this augmented reality layer, we enable experienced skaters to compete against each other through mini-games, enhancing the vi MimiQgame ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. XRehab The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions. Filter Expertisedomein Tech & IT (2) Productontwerp, Digital Design & Arts (2) Onderwijs (1) Gezondheid & Zorg (1) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (21) ai (21) energie (10) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) (-) game technology (3) ux - user experience (2) ui - user interfaces (2) (-) mixed reality (2) coaching (1) motivatie (1) (-) blended learning (1) simulatie onderwijs (1) Thema's digital health (1) onderwijs en vorming (1) digitale tools (1) Zoeken op tekst