I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. Filter Expertisedomein Onderwijs (2) Tech & IT (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden (-) didactiek (2) digital applications (1) ar/vr/xr (1) ai (1) (-) serious games (1) Thema's didactische innovatie (3) (-) educatieve technologie (2) (-) palliatieve zorg (1) digital skills & mediawijsheid (1) onderwijs en vorming (1) digitale tools (1) virtual humans (1) Zoeken op tekst