Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Filter Expertisedomein Onderwijs (1) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Tech & IT (0) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden (-) ar/vr/xr (3) ai (3) storytelling (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) immersive technology (1) didactiek (1) mixed reality (1) Thema's cyber security (5) game ontwikkeling en technologie (2) didactische innovatie (2) industrie 4.0 (1) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) (-) onderwijs en vorming (1) digitale tools (1) (-) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) (-) audio (1) Zoeken op tekst