ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. RE4F With Rethink Energy 4 Food, the project consortium aims to accelerate the energy transition in the Flemish food industry. New technology solutions are being developed at foodcompanies to contribute to the Flemish 2030 goals. Filter Expertisedomein Tech & IT (2) Architectuur, Energie & Bouw (1) Onderwijs (1) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden (-) ai (3) storytelling (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) energie (1) (-) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's cyber security (7) industrie 4.0 (3) (-) onderwijs en vorming (3) digitale tools (3) didactische innovatie (3) big data and analytics (3) educatieve technologie (2) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) smart grids (2) marketing & communicatie (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) virtual humans (1) (-) groene transitie (1) voedingsindustrie (1) Zoeken op tekst