GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (3) Onderwijs (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden storytelling (2) (-) ar/vr/xr (2) (-) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) didactiek (1) mixed reality (1) Thema's cyber security (6) (-) onderwijs en vorming (3) digitale tools (3) didactische innovatie (3) industrie 4.0 (2) educatieve technologie (2) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) big data and analytics (2) (-) marketing & communicatie (1) smart grids (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst