GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Filter Expertisedomein Tech & IT (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden (-) ar/vr/xr (2) podcasts (1) social creativity (1) storytelling (1) blockchain (1) coaching (1) (-) ai (1) transmediale formats (1) web 3 (1) Thema's cyber security (7) industrie 4.0 (3) onderwijs en vorming (3) digitale tools (3) didactische innovatie (3) big data and analytics (3) educatieve technologie (2) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) smart grids (2) (-) marketing & communicatie (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) (-) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst