AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. DIGITALIS EDIH DIGITALIS provides support to local businesses in the areas of AI, industrial digitization, and cybersecurity.As part of Digital Europe, a call was launched to establish European Digital Innovation Hubs (EDIH). EnergAI Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (5) Onderwijs (3) Architectuur, Energie & Bouw (1) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden (-) ai (4) energie (3) (-) ar/vr/xr (3) didactiek (3) digital applications (1) co-creatie (1) Thema's cyber security (7) (-) industrie 4.0 (3) onderwijs en vorming (3) digitale tools (3) (-) didactische innovatie (3) big data and analytics (3) educatieve technologie (2) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) digital health (1) marketing & communicatie (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) metaverse (1) Zoeken op tekst