GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Filter Expertisedomein Tech & IT (2) Onderwijs (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden storytelling (2) (-) ar/vr/xr (2) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) didactiek (1) (-) mixed reality (1) Thema's cyber security (5) game ontwikkeling en technologie (2) (-) onderwijs en vorming (2) digitale tools (2) didactische innovatie (2) industrie 4.0 (1) educatieve technologie (1) digital skills & mediawijsheid (1) (-) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) Zoeken op tekst