XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein Productontwerp, Digital Design & Arts (2) Onderwijs (1) Tech & IT (0) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (3) storytelling (2) (-) ar/vr/xr (2) podcasts (1) social creativity (1) digital applications (1) blockchain (1) coaching (1) didactiek (1) (-) transmediale formats (1) mixed reality (1) web 3 (1) Thema's cyber security (5) game ontwikkeling en technologie (3) didactische innovatie (2) gen z (2) (-) metaverse (2) industrie 4.0 (1) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) (-) onderwijs en vorming (1) digitale tools (1) vermaatschappelijking van zorg en welzijn (1) digital storytelling and influencing (1) audio (1) Zoeken op tekst