ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (3) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (3) (-) ai (2) (-) blockchain (1) artificial intelligence (1) coaching (1) energie (1) ar/vr/xr (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's (-) digitale tools (3) cyber security (3) industrie 4.0 (2) onderwijs en vorming (2) big data and analytics (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) didactische innovatie (1) smart grids (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst