ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. BLING Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (3) Onderwijs (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (3) ai (3) (-) blockchain (1) energie (1) ar/vr/xr (1) (-) didactiek (1) ux - user experience (1) ui - user interfaces (1) (-) mixed reality (1) Thema's (-) digitale tools (3) didactische innovatie (3) educatieve technologie (2) onderwijs en vorming (2) digital health (1) digital skills & mediawijsheid (1) cyber security (1) metaverse (1) Zoeken op tekst