GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Filter Expertisedomein Tech & IT (2) Onderwijs (2) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (1) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Mens & Samenleving (0) Kernwoorden (-) ar/vr/xr (3) didactiek (3) social creativity (1) digital applications (1) co-creatie (1) ai (1) Thema's cyber security (5) game ontwikkeling en technologie (2) digitale tools (2) (-) didactische innovatie (2) metaverse (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) digital skills & mediawijsheid (1) (-) marketing & communicatie (1) onderwijs en vorming (1) Zoeken op tekst