5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (13) Productontwerp, Digital Design & Arts (6) Onderwijs (4) Media & Communicatie (2) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (9) (-) blockchain (6) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) (-) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (5) didactische innovatie (4) educatieve technologie (3) digitale tools (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) metaverse (2) industrie 4.0 (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) product design (1) gen z (1) audio (1) Zoeken op tekst