REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Gezondheid & Zorg (5) Tech & IT (3) (-) Productontwerp, Digital Design & Arts (3) Mens & Samenleving (2) Media & Communicatie (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden transmediale formats (1) kunststoffen (1) 3d print (1) Thema's game ontwikkeling en technologie (4) product design (3) metaverse (2) preventieve gezondheid (1) (-) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) stem/steam (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) (-) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) (-) recyclaat (1) Zoeken op tekst