EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein Tech & IT (3) (-) Productontwerp, Digital Design & Arts (3) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Media & Communicatie (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Kernwoorden Thema's game ontwikkeling en technologie (5) product design (4) stem/steam (3) digital health (2) marketing & communicatie (2) (-) sport & coaching (2) metaverse (2) preventieve gezondheid (1) digital skills & mediawijsheid (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) (-) digital storytelling and influencing (1) Zoeken op tekst