KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Tech & IT (4) (-) Productontwerp, Digital Design & Arts (3) Architectuur, Energie & Bouw (2) Media & Communicatie (1) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (4) digital applications (2) ai (2) game technology (2) transmediale formats (2) (-) social creativity (1) didactiek (1) blended learning (1) motion capture (1) (-) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) (-) 3d print (1) Thema's product design (2) game ontwikkeling en technologie (1) recyclaat (1) Zoeken op tekst