Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein (-) Gezondheid & Zorg (3) Media & Communicatie (2) Tech & IT (1) (-) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) immersive technology (1) transmediale formats (1) Thema's digital health (7) preventieve gezondheid (6) game ontwikkeling en technologie (4) digitale tools (4) sociale interventies met impact (3) gezonde omgeving (3) product design (3) sport & coaching (2) gezondheidsbevordering (2) (-) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) leefbare omgeving (2) quality of life (2) (-) digital storytelling and influencing (2) metaverse (2) palliatieve zorg (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) circulaire economie (1) didactische innovatie (1) vital cities (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst