REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Filter Expertisedomein Tech & IT (3) (-) Gezondheid & Zorg (2) (-) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (1) Thema's preventieve gezondheid (6) digital health (6) game ontwikkeling en technologie (4) digitale tools (3) product design (3) gezondheidsbevordering (2) (-) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) gezonde omgeving (2) quality of life (2) metaverse (2) palliatieve zorg (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) circulaire economie (1) didactische innovatie (1) (-) sport & coaching (1) slaaphygiëne (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) innovatie (1) Zoeken op tekst