REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) Onderwijs (1) Mens & Samenleving (1) Tech & IT (0) Architectuur, Energie & Bouw (0) (-) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) (-) Media & Communicatie (0) Kernwoorden social creativity (1) kunststoffen (1) 3d print (1) Thema's digital health (7) preventieve gezondheid (6) game ontwikkeling en technologie (4) digital skills & mediawijsheid (4) digitale tools (4) digital storytelling and influencing (4) sociale interventies met impact (3) marketing & communicatie (3) onderwijs en vorming (3) gezonde omgeving (3) (-) product design (3) stem/steam (2) sport & coaching (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) leefbare omgeving (2) quality of life (2) gen z (2) metaverse (2) palliatieve zorg (1) circulaire economie (1) didactische innovatie (1) vital cities (1) slaaphygiëne (1) digitaal ondernemen en logistiek (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst