REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) Tech & IT (1) Onderwijs (1) Business & Ondernemen (1) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) (-) Gezondheid & Zorg (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden social creativity (1) kunststoffen (1) 3d print (1) Thema's preventieve gezondheid (8) digital health (7) sociale interventies met impact (6) digitale tools (5) game ontwikkeling en technologie (4) gezonde omgeving (4) (-) product design (4) vital cities (3) leefbare omgeving (3) quality of life (3) onderwijs en vorming (2) stem/steam (2) sport & coaching (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) palliatieve zorg (1) digital skills & mediawijsheid (1) marketing & communicatie (1) circulaire economie (1) didactische innovatie (1) slaaphygiëne (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst