XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Onderwijs (14) Gezondheid & Zorg (8) Tech & IT (5) Sport, Toerisme & Recreatie (3) Mens & Samenleving (2) Media & Communicatie (2) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden digital applications (1) ar/vr/xr (1) didactiek (1) ai (1) Thema's (-) onderwijs en vorming (10) didactische innovatie (9) educatieve technologie (6) stem/steam (6) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) (-) welzijn in het onderwijs (4) (-) palliatieve zorg (2) sociale interventies met impact (2) quality of life (2) product design (2) marketing & communicatie (1) big data and analytics (1) gezonde omgeving (1) Zoeken op tekst