DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Filter Expertisedomein Media & Communicatie (3) Tech & IT (2) (-) Onderwijs (2) (-) Mens & Samenleving (2) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden co-creatie (1) Thema's onderwijs en vorming (10) sociale interventies met impact (7) didactische innovatie (7) educatieve technologie (5) stem/steam (4) digitale tools (4) innovatieve leeromgevingen (4) vital cities (3) gezonde omgeving (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) (-) digital skills & mediawijsheid (2) (-) leefbare omgeving (2) quality of life (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) digital health (1) sport & coaching (1) digital storytelling and influencing (1) taalbeleid (1) clil (1) selfie (1) groene transitie (1) bouwen in de toekomst (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst