YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Filter Expertisedomein Productontwerp, Digital Design & Arts (5) Tech & IT (2) (-) Onderwijs (2) (-) Mens & Samenleving (2) Media & Communicatie (2) Architectuur, Energie & Bouw (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden Thema's onderwijs en vorming (12) didactische innovatie (9) digitale tools (8) educatieve technologie (7) sociale interventies met impact (7) stem/steam (7) vital cities (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) preventieve gezondheid (3) (-) product design (3) palliatieve zorg (2) digital health (2) marketing & communicatie (1) sport & coaching (1) big data and analytics (1) (-) digital storytelling and influencing (1) Zoeken op tekst