Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) Tech & IT (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) (-) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) didactiek (1) blended learning (1) game technology (1) transmediale formats (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's onderwijs en vorming (9) didactische innovatie (8) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) digitale tools (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) (-) metaverse (2) preventieve gezondheid (1) digital health (1) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) taalbeleid (1) (-) gen z (1) audio (1) revalidatie (1) d4e1 (1) (-) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst