Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Gezondheid & Zorg (5) Tech & IT (2) (-) Productontwerp, Digital Design & Arts (2) (-) Architectuur, Energie & Bouw (1) Onderwijs (1) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) immersive technology (1) didactiek (1) ai (1) blended learning (1) game technology (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's game ontwikkeling en technologie (4) stem/steam (3) smart grids (3) product design (3) (-) preventieve gezondheid (2) digitale tools (2) vital cities (2) metaverse (2) voedingsindustrie (2) industrie 4.0 (1) sociale interventies met impact (1) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) sustainable industrialization (1) d4e1 (1) (-) virtual humans (1) recyclaat (1) groene transitie (1) Zoeken op tekst