No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. CS4VL As part of the Flemish Cyber Security (CS) Impulse Program, initiated in 2019, a component for supporting policies is planned (with an annual budget of approximately 3 million euros). This supporting policy includes a training component and an outreach and broad communication com Offshore for Sure During the Offshore for Sure (O4S) project, innovative energy solutions are being developed. Thanks to its expertise in cybersecurity, Howest contributes to the design of smart and secure maintenance systems. Additionally, Howest will serve as an educational partner. Cyberactive Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Tech & IT (15) Onderwijs (7) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) (-) Media & Communicatie (0) Kernwoorden ai (7) ar/vr/xr (5) 5g (3) digital applications (1) blockchain (1) energie (1) didactiek (1) Thema's (-) cyber security (14) digitale tools (9) industrie 4.0 (6) digital skills & mediawijsheid (5) digitaal ondernemen en logistiek (5) big data and analytics (5) onderwijs en vorming (4) digital health (3) marketing & communicatie (3) educatieve technologie (2) preventieve gezondheid (2) sport & coaching (2) gezonde omgeving (2) quality of life (2) digital storytelling and influencing (2) game ontwikkeling en technologie (1) stem/steam (1) (-) didactische innovatie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) gen z (1) metaverse (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) innovatie (1) Zoeken op tekst