TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) (-) Tech & IT (2) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (13) ai (12) artificial intelligence (8) blockchain (5) 5g (5) (-) digital applications (4) energie (3) didactiek (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) social creativity (1) immersive technology (1) blended learning (1) cloud (1) stem (1) nanosequencing (1) motion capture (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) (-) 3d print (1) mixed reality (1) web 3 (1) Thema's digitale tools (2) educatieve technologie (1) game ontwikkeling en technologie (1) digital skills & mediawijsheid (1) onderwijs en vorming (1) didactische innovatie (1) product design (1) virtual humans (1) recyclaat (1) Zoeken op tekst