YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein (-) Tech & IT (7) Onderwijs (6) (-) Gezondheid & Zorg (4) Sport, Toerisme & Recreatie (3) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden digital applications (1) ar/vr/xr (1) didactiek (1) ai (1) Thema's digitale tools (14) cyber security (14) digital health (10) preventieve gezondheid (9) onderwijs en vorming (7) industrie 4.0 (6) gezonde omgeving (6) quality of life (6) (-) educatieve technologie (5) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) (-) sport & coaching (3) innovatieve leeromgevingen (3) marketing & communicatie (2) stem/steam (2) vital cities (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) ondernemerschap (1) Zoeken op tekst