EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Gezondheid & Zorg (6) (-) Tech & IT (3) (-) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) (-) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden Thema's cyber security (14) onderwijs en vorming (12) digitale tools (12) didactische innovatie (9) industrie 4.0 (6) educatieve technologie (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) (-) digital health (4) stem/steam (4) digitaal ondernemen en logistiek (4) product design (4) welzijn in het onderwijs (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) d4e1 (2) circulaire economie (1) vital cities (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst