Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Filter Expertisedomein (-) Onderwijs (3) (-) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Media & Communicatie (1) (-) Tech & IT (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden social creativity (2) co-creatie (2) stem (2) design thinking (2) Thema's cyber security (14) digitale tools (12) onderwijs en vorming (11) didactische innovatie (8) industrie 4.0 (7) educatieve technologie (6) (-) stem/steam (5) innovatieve leeromgevingen (5) big data and analytics (5) digital skills & mediawijsheid (4) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) digital health (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) sport & coaching (2) vital cities (2) voedingsindustrie (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) metaverse (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst