Interactive Sound Production
Sound is an indispensable and crucial part in audiovisual media and games; its importance can hardly be overstated in modern-day game productions. With this DAE-major in Interactive Sound Production (formerly known as Sound Design), we initially aim at imparting our students with an attuned set of programming skills. This part of the program enables students to fully grasp and function in various roles of a game development team (e.g. basic programming skills, knowledge of audiovisual language, math, physics, 2D & 3D, game engines, level editing, procedure and pipeline).
The DAE Sound Design program specifically zones in on the necessary skills to properly understand, integrate and communicate demands for a given game production’s sound design. Also, students are taught to produce and deliver pro-level quality audio to fit the practiced protocols and state-of-the-art requirements of contemporary game studios.
Unlike more artistic programs, we predominantly foster technical proclivities and accuracy; honing artistic sensitivities is subordinate to understanding and mastering the audio craft. We provide insights in 5 areas of game sound creation, namely:
- Voice recording
- Foley acting
Within these fields, the focus is on creation, editing skills, integration and delivery. Graduates are assumed to have a proper working knowledge of recording/mixing/mastering, expert-level control of their Digital Audio Workstation (DAW), proper insights into how audio functions in-engine and by means of middleware, and readily applicable control on full audio project delivery and implementation.
Future job opportunities:
sound designer, studio director, field recordist, foley artist, sound editor, mixing engineer, voice director, ...
Curriculum Sound Design