XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Filter Expertisedomein Tech & IT (1) Onderwijs (1) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden storytelling (2) (-) ar/vr/xr (2) ai (2) podcasts (1) social creativity (1) (-) digital applications (1) coaching (1) immersive technology (1) didactiek (1) mixed reality (1) Thema's cyber security (5) digitale tools (4) game ontwikkeling en technologie (3) didactische innovatie (3) educatieve technologie (2) digital skills & mediawijsheid (2) (-) onderwijs en vorming (2) industrie 4.0 (1) sociale interventies met impact (1) digital health (1) marketing & communicatie (1) (-) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) virtual humans (1) Zoeken op tekst