GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden podcasts (1) social creativity (1) storytelling (1) (-) digital applications (1) coaching (1) (-) ar/vr/xr (1) didactiek (1) ai (1) blended learning (1) game technology (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's cyber security (5) digitale tools (4) game ontwikkeling en technologie (3) didactische innovatie (3) educatieve technologie (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) industrie 4.0 (1) sociale interventies met impact (1) digital health (1) (-) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) (-) virtual humans (1) Zoeken op tekst