5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (10) Productontwerp, Digital Design & Arts (5) Onderwijs (4) Media & Communicatie (4) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) co-creatie (3) stem (3) (-) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (5) digital skills & mediawijsheid (4) onderwijs en vorming (4) didactische innovatie (4) educatieve technologie (3) game ontwikkeling en technologie (2) marketing & communicatie (2) digitale tools (2) industrie 4.0 (1) stem/steam (1) vermaatschappelijking van zorg en welzijn (1) digital storytelling and influencing (1) gen z (1) metaverse (1) audio (1) Zoeken op tekst