ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Tech & IT (2) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (3) (-) ai (2) social creativity (1) blockchain (1) artificial intelligence (1) coaching (1) energie (1) ar/vr/xr (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) kunststoffen (1) (-) 3d print (1) mixed reality (1) Thema's industrie 4.0 (2) onderwijs en vorming (2) (-) digitale tools (2) cyber security (2) big data and analytics (2) educatieve technologie (1) digital skills & mediawijsheid (1) didactische innovatie (1) smart grids (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) (-) product design (1) metaverse (1) audio (1) virtual humans (1) recyclaat (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst