GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden podcasts (1) social creativity (1) storytelling (1) digital applications (1) coaching (1) (-) ar/vr/xr (1) immersive technology (1) didactiek (1) (-) ai (1) blended learning (1) game technology (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's cyber security (6) onderwijs en vorming (3) digitale tools (3) didactische innovatie (3) industrie 4.0 (2) educatieve technologie (2) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) big data and analytics (2) (-) marketing & communicatie (1) smart grids (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) (-) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst