Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (1) Onderwijs (1) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden social creativity (3) storytelling (2) (-) ar/vr/xr (2) co-creatie (2) ai (2) stem (2) design thinking (2) podcasts (1) digital applications (1) coaching (1) (-) didactiek (1) mixed reality (1) Thema's cyber security (5) didactische innovatie (4) educatieve technologie (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) (-) onderwijs en vorming (2) digitale tools (2) industrie 4.0 (1) marketing & communicatie (1) (-) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) virtual humans (1) Zoeken op tekst