ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Filter Expertisedomein Tech & IT (2) Onderwijs (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (2) social creativity (1) digital applications (1) (-) ar/vr/xr (1) didactiek (1) (-) mixed reality (1) Thema's cyber security (5) game ontwikkeling en technologie (2) (-) onderwijs en vorming (2) digitale tools (2) didactische innovatie (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) metaverse (1) Zoeken op tekst