GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Tech & IT (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden social creativity (2) podcasts (1) storytelling (1) coaching (1) (-) ar/vr/xr (1) kunststoffen (1) (-) 3d print (1) Thema's cyber security (5) game ontwikkeling en technologie (2) didactische innovatie (2) industrie 4.0 (1) educatieve technologie (1) digital skills & mediawijsheid (1) (-) marketing & communicatie (1) onderwijs en vorming (1) digitale tools (1) vermaatschappelijking van zorg en welzijn (1) (-) product design (1) gen z (1) metaverse (1) audio (1) recyclaat (1) Zoeken op tekst