EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (16) Architectuur, Energie & Bouw (3) Productontwerp, Digital Design & Arts (2) Onderwijs (1) Media & Communicatie (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) ai (21) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) (-) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) (-) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (6) industrie 4.0 (3) digitale tools (3) big data and analytics (3) onderwijs en vorming (2) smart grids (2) digitaal ondernemen en logistiek (2) educatieve technologie (1) palliatieve zorg (1) digital skills & mediawijsheid (1) didactische innovatie (1) innovatieve leeromgevingen (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst