REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (16) Architectuur, Energie & Bouw (3) (-) Productontwerp, Digital Design & Arts (3) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (4) digital applications (2) (-) ai (2) game technology (2) transmediale formats (2) social creativity (1) didactiek (1) blended learning (1) motion capture (1) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) (-) kunststoffen (1) 3d print (1) Thema's product design (1) metaverse (1) audio (1) virtual humans (1) recyclaat (1) Zoeken op tekst