Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Pagination First page Previous page 1 2 3 4 5 Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden energie (6) ar/vr/xr (3) co-creatie (3) ai (3) social creativity (2) didactiek (2) stem (2) design thinking (2) digital applications (1) Thema's onderwijs en vorming (10) sociale interventies met impact (7) didactische innovatie (7) stem/steam (6) educatieve technologie (5) digitale tools (5) vital cities (4) innovatieve leeromgevingen (4) gezonde omgeving (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) quality of life (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) voedingsindustrie (2) gender en gelijke kansen (2) industrie 4.0 (1) digital health (1) sport & coaching (1) digital storytelling and influencing (1) Zoeken op tekst