Place aux Jeunes Tope Sterk 5 Young people in vulnerable situations do not always have it easy at school. The goal of the Tope Sterk project is to increase opportunities for these young people through student tutoring. Overhoop OverHoop is a project of the King Baudouin Foundation commissioned by the Flemish government, aimed at providing primary actors with support to address developmental trauma through targeted collaboration and effective methods and interventions, from prevention to recovery. Level-Up The project 'Level Up' explores how a blended guidance program for teachers (teams) can be developed to enhance digital competencies and media literacy among secondary school students. Woesh Craft What assistive tools or technologies do people with disabilities need to partially compensate or even overcome their limitations while performing specific circus techniques? Howest, HOGENT, and Circusatelier Woesh are seeking an answer to this question. CrossTechXperience To support job creation, retain talent, and foster innovation in the strategic sectors of the region, the project will boost economic development by establishing a cross-border ecosystem (involving research, students, businesses, industries, artists, and investors). Waterzuiver Suriname In this project, 13 villages along the Suriname and Saramacca rivers will be equipped with climate-resilient decentralized drinking water production through the purification of river water. WaterColombiaVIKAP SOC4SME Game Jam FrancoBelge The video game industry is undergoing significant changes and faces challenges in recruitment and professional integration. Pagination First page Previous page 1 2 3 4 5 6 7 8 9 Next page Last page Filter Search in text Area of expertise Architectuur, Energie & Bouw Business & Ondernemen Gezondheid & Zorg Media & Communicatie Mens & Samenleving Onderwijs Productontwerp, Digital Design & Arts Sport, Toerisme & Recreatie Tech & IT Keywords ai ar/vr/xr energie digital applications 5g blockchain didactiek game technology digital twin social creativity co-creatie blended learning stem ux - user experience simulatie onderwijs mixed reality change management